Development of Android-based interactive applications to stimulate children's cognitive development
DOI:
https://doi.org/10.59672/ijed.v6i4.5696Keywords:
Android application, Cognitive development, Interactive mediaAbstract
Early childhood cognitive development requires engaging learning media. However, many PAUD classrooms still rely on monotonous activities that reduce children's motivation and limit cognitive progress. This study aimed to develop an Android-based interactive learning application to stimulate early childhood cognitive development, particularly in recognizing colors, geometric shapes, and sizes. The study used a research and development method based on the ADDIE model, which consists of analysis, design, development, implementation, and evaluation. The population comprised children at RA Al Ikhlas Birobuli. Participants for the classroom trial were selected through purposive sampling, focusing on children who took part in the learning activities during the implementation stage. Data were collected using observation sheets to measure learning engagement and cognitive performance, expert validation questionnaires to assess media and material feasibility, and cognitive tests in the form of a pretest and posttest to measure learning outcomes. Expert validation results indicated that the application was highly feasible, with a media feasibility score of 95% and a material feasibility score of 92%. Classroom implementation showed a significant improvement in children’s cognitive abilities, as indicated by higher posttest scores than pretest scores and a p-value of 0.000. The application includes interactive features such as visual animations, sound effects, game-based tasks, and a reward system, which increased engagement and motivation and supported constructivist principles that emphasize active and multisensory learning. In conclusion, the Android-based interactive application is effective, practical, and innovative for supporting early childhood cognitive development. It is recommended that PAUD teachers use this application as complementary learning media. Future studies should involve larger and more diverse samples and evaluate long-term learning retention and usability across different devices.
Downloads
References
Adawiah, R., Ruchliyadi, D. A., & Halidi, W. (2024). A combination of the project-based learning model and value clarification technique in improving students’ critical thinking skills. Indonesian Journal of Educational Development (IJED), 5(1), 68-78. https://doi.org/10.59672/ijed.v5i1.3728
Alfiah, N., & Salsyabila, N. (2025). Design and evaluation of an android-based educational game to support animal recognition learning for early childhood at tk aisyiyah 03. Blend Sains Jurnal Teknik, 04(02), 0–11.
Annisak, A., Adelina, A., Sary, D. P., Fitria, D., & Noviani, D. (2023). Peran lingkungan dan pola asuh orang tua terhadap pembentukan karakter anak usia dini (The role of the environment and parenting patterns in the formation of character in early childhood). Khirani: Jurnal Pendidikan Anak Usia Dini, 1(4), 146–156.
Ayu, N. K., & Manuaba, I. B. S. (2021). Media pembelajaran zoolfabeth menggunakan multimedia interaktif untuk perkembangan kognitif anak usia dini (Zoolfabeth learning media uses interactive multimedia for the cognitive development of early childhood). Jurnal Pendidikan Anak Usia Dini Undiksha, 9(2), 194–201.
Ayuningrum, D., & Afif, N. (2020). Interaksi sosial anak down syndrome di TK Nusa Indah Jakarta (Social interaction of children with Down syndrome at Nusa Indah Kindergarten, Jakarta). IQ (Ilmu Al-Qur’an): Jurnal Pendidikan Islam, 3(01), 141–162.
Bintang, D. W. P., Pertiwi, A. D., & Azainil, A. (2024). Analisis penggunaan teknologi pada proses pembelajaran di PAUD (Analysis of the use of technology in the learning process in PAUD). Aulad: Journal on Early Childhood, 7(3), 873–884.
Desyani, T., Kasmayanti, Y., Saifudin, A., & Yulianti. (2020). Bagging techniques to reduce misclassification of breast cancer prediction base on gradient boosted trees (gbt) algorithm. Journal of Physics: Conference Series, 1477(2). https://doi.org/10.1088/1742-6596/1477/2/022029
Erviana, Y., Kasanah, U., Sari, N., Munawir, A. N. E. R., Mahendra, Y., Munawaroh, S., Maulidia, L. N., Fajrinur, F., Mulyawan, G., & Mulyani, N. S. R. D. (2024). Perkembangan anak usia dini: Kunci untuk orang tua dan pendidik (Early childhood development: Keys for parents and educators). Penerbit Mifandi Mandiri Digital, 1(01).
Firdaus, Y., Syaipuddin, S., & Suryadi, A. (2023). Aplikasi game interaktif pengenalan huruf berbasis android (Android-based interactive letter recognition game application). Jurnal Riset Dan Aplikasi Mahasiswa Informatika (JRAMI), 4(02), 280–287.
Hananto, A. R., & Rahardian, M. I. (2025). An android-based multimodal ai application for contextual environmental learning in children. International Journal of Informatics and Information Systems, 8(3), 135–147.
Herman, Sukri, R., & Arismunandar. (2025). Pengaruh penerapan aplikasi puzzle berbasis android terhadap peningkatan kemampuan kognitif anak usia dini (The effect of implementing Android-based puzzle applications on improving the cognitive abilities of early childhood). Variable Research Journal, 02(01), 349–357.
Kirana, S., Pristianto, A., Dewangga, M. W., & Khairuddin, G. W. (2024). Smartphone-based early child dection to monitor children’s growth and development. Gaster, 22(2), 224–230. https://doi.org/10.30787/gaster.v22i2.1635
Lutfiah, L. (2022). Aplikasi kamus simplisia dan resep obat tradisional (Sidota) berbasis Android. Jurnal Sains Dan Informatika, 8(1), 61–69.
Munawaroh, H., Fauziddin, M., Haryanto, S., Widiyani, A. E. Y., Nuri, S., El-Syam, R. S., & Hidayati, S. W. (2022). Pembelajaran bahasa daerah melalui multimedia interaktif pada anak usia dini (Learning regional languages through interactive multimedia for early childhood). Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 6(5), 4057–4066.
Net, P. (2023). Developing android-based learning media to enhance early reading competence of elementary school students. Pegem Journal of Education and Instruction, 13(4), 43–55. https://doi.org/10.47750/pegegog.13.04.06
Nur, A., Fatamasho, A., Siblat, J., & Semarang, A. (2025). Media pembelajaran interaktif dalam menstimulasi kemampuan kognitif untuk anak usia dini (Interactive learning media to stimulate cognitive abilities for early childhood). Bersatu: Jurnal Pendidikan Bhinneka Tunggal Ika, 3(4), 39–52.
Nurachadijat, K., & Selvia, M. (2023). Peran lembaga pendidikan anak usia dini dalam implementasi kurikulum dan metode belajar pada anak usia dini (The role of early childhood education institutions in implementing the curriculum and learning methods for early childhood). Jurnal Inovasi, Evaluasi Dan Pengembangan Pembelajaran (JIEPP), 3(2), 57–66.
Pratiwi, N. K. A., & Tirtayani, L. A. (2021). Multimedia interaktif sub tema profesi untuk pembelajaran anak usia dini (Interactive multimedia on the sub-theme of professions for early childhood learning). Jurnal Pendidikan Anak Usia Dini Undiksha, 9(2), 186–193.
Rasmani, U. E. E., Nurjanah, N. E., Jumiatmoko, J., Widiastuti, Y. K. W., Agustina, P., & Nazidah, M. D. P. (2022). Multimedia interaktif paud dalam perspektif merdeka belajar. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 6(5), 5397–5405.
Sartika, Z., Ginting, E., Puspitasari, C., & Anggraini, F. (2023). Pengaruh dampak perkembangan teknologi terhadap penggunaan gadget pada anak usia dini (The impact of technological developments on gadget use in early childhood). UNES Journal of Scientech Research, 8(1), 22–31.
Setiawati, S., Sulastri, T., Ningsih, R., Skriptini, A. Y., & Dermawan, A. C. (2024). Application of android-based sdidtk development stimulation media on the developmental abilities of preschool. Jurnal Ilmu Dan Teknologi Kesehatan, 12(1), 9–26. https://doi.org/10.32668/jitek.v12i1.1489
Sinvani, R.-T., Darel, D., Ektilat, F., Segal, L., & Gilboa, Y. (2023). The relationship between executive functions and naturalistic use of screen-based activities in children. Child Neuropsychology, 29(5), 787–794.
Surya Abadi, I.B.G., Widiana, I. W., Septiari, N. K., Putu Listyana, I.G.A.A., Ari Rahayu, N. K. (2025). The impact of metacognitive-based learning strategies on enhancing students’ decision-making and cognitive dissonance. (2025). Indonesian Journal of Educational Development (IJED), 6(1), 241–253. https://doi.org/10.59672/ijed.v6i1.4805
Tobondo, Y. A., & Putra, S. R. (2022). Analisis pengaruh game edukasi berbasis ai terhadap perkembangan kognitif anak usia dini di indonesia: Sebuah studi pustaka (Analysis of the influence of AI-based educational games on the cognitive development of early childhood in Indonesia: a literature study). Jurnal Pandelo’e Fakultas Keguruan Dan Ilmu Pendidikan Universitas Kristen Tentena, 2(2), 37–49.
Vaiopoulou, J., Papadakis, S., Sifaki, E., Kalogiannakis, M., & Stamovlasis, D. (2023). Classification and evaluation of educational apps for early childhood: Security matters. Education and Information Technologies, 28(3), 2547–2578.
Widana, I. W., Sopandi, A. T., Suwardika, I. G. (2021). Development of an authentic assessment model in mathematics learning: A science, technology, engineering, and mathematics (STEM) approach. Indonesian Research Journal in Education, 5(1), 192-209. https://doi.org/10.22437/irje.v5i1.12992
Widana, I. W., Wulandari, V. A., & Sudiarta, I. M. (2024). Improving mathematics learning outcomes of the Pythagorean theorem through the Jigsaw type cooperative method. Indonesian Journal of Educational Development (IJED), 4(4), 451-458. https://doi.org/10.59672/ijed.v4i4.3464
Wirama, T. G. P., Suja, I. W., & Tika, I. N. (2023). Ethnoscience-based science teaching and learning to improve students’ cognitive learning outcomes: A systematic literature review. Indonesian Journal of Educational Development (IJED), 4(2), 194-208. https://doi.org/10.59672/ijed.v4i2.2897
Zuama, S. N. (2024). Disaster mitigation education: Challenges and opportunities in six areas of paud development. International Journal on Advanced Science, Education, and Religion, 7(1 SE-Articles). https://doi.org/10.33648/ijoaser.v7i1.646
Zuama, S. N., & Agusniatih, A. (2020). Disaster mitigation game model used for circuit game of liquefaction as a children’s learning resource in west palu district. International Conference on Early Childhood Education and Parenting 2019 (ECEP 2019), 228–233.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Andi Agusniatih, Ika Anggraini As Sayyidah, Shofiyanti Nur Zuama, Amrullah

This work is licensed under a Creative Commons Attribution 4.0 International License.
This is an Open Access article distributed under the terms of Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material.









