Upaya meningkatkan aktivitas dan penguasaan huruf hiragana melalui team games tournament (TGT) berbasis kartu read and punishment
DOI:
https://doi.org/10.5281/zenodo.3760436Keywords:
learning activity, mastery of hiragana letters, Team Games TournamentAbstract
This study is aimed to increase learning activity and mastery of hiragana letters for students through the application of cooperative learning with Team Games Tournament (TGT) based on Read and Punishment Card. The study was held on 8 January to March 2019. The subject is 32 Grade X students of language major in the second semester of SMA Negeri 1 Kuta Selatan in the academic year 2018/2019 and the objects are the learning activity and the mastery of hiragana letters of the students. The data of this research were analysed by descriptive quantitative method that was collected not only from the average of the students’ scores based on the individual or classical result of the test but also from the learning activity of the students during the learning process. The result shows that there is improvement in the learning activity and the mastery of hiragana letter of the students. The learning activity increases by 18.75% from the first cycle and the mastery of the hiragana letter also increases by 12.5% from the first cycle.
Penelitian ini bertujuan untuk meningkatkan aktivitas dan penguasaan huruf hiragana siswa melalui penerapan model pembelajaran kooperatif tipe Team Games Tournament (TGT) berbasis kartu Read and Punishment. Penelitian ini dilaksanakan pada tanggal 8 Januari sampai dengan tanggal 26 Maret 2019. Subjek penelitian terdiri atas 32 orang siswa kelas X jurusan bahasa semester II SMA Negeri 1 Kuta Selatan tahun pelajaran 2018/2019 dan objek penelitian meliputi aktivitas dan penguasaan huruf hiragana siswa. Data dianalisis dengan metode deskriptif kuantitatif yang diperolah dari nilai rata-rata hasil tes baik klasikal maupun individual dan menganalisis aktivitas belajar siswa selama proses pembelajaran. Hasil penelitian menunjukkan adanya peningkatan aktivitas dan penguasaan huruf hiragana siswa. Aktivitas belajar siswa dalam proses pembelajaran terjadi peningkatan sebesar 18,75% dari siklus I dan peningkatan penguasaan huruf hiragana siswa sebesar 12,5% dari siklus I.
Downloads
References
Arsyad, A. (2009). Media Pembelajaran. Jakarta: PT. Raja Grafindo Persada.
Dahidi, A. S. (2003). Pengantar Linguistik Bahasa Jepang ,PT. Kesaint Blanc Indah Corp.
Departemen Pendidikan dan Kebudayaan. (1990). Kamus Besar Bahasa Indonesia. Jakarta: Balai Pustaka.
Kushartati, dkk. (2005). Pesona Bahasa: Langkah Awal Mengenal Bahasa dan Linguistik, Jakarta: Gramedia Pustaka Utama.
Matsumura, dkk. (1998). Kokugo Jiten. Jepang: Obunsha.
Mujib, F. & Nailur, R. (2011). Metode Permainan-Permainan Edukatif Dalam Pembelajaran Bahasa Arab. Jogjakarta: Diva Press.
Salen, K. & E. Zimmerman, (2003). Rules of Play: Game Design Fundamentals. The MIT Press.
Slavin, R. E. (2008). Cooperative Learning: Teori, Riset, dan Praktik. Terjemahan Nurlita Yusron. Bandung: Nusa Media.
Soeparno. (1988). Media Pengajaran Bahasa. Jakarta: Intan Pariwara.
Sudjana, N. (2009). Media Pengajaran. Bandung: Sinar Baru Algensind.
Sutedi, D. (2011). Penelitian Pendidikan Bahasa Jepang: Pedoman bagi Guru dan Calon Guru dalam Meneliti Bahasa jepang dan pengajarannya, Bandung: UPI Press.
Widana, I. W. (2018). Higher Order Thinking Skills Assessment towards Critical Thinking on Mathematics Lesson. International Journal of Social Sciences and Humanities (IJSSH), 2(1), 24–32. https://doi.org/10.29332/ijssh.v2n1.74
Published
How to Cite
Issue
Section
Copyright (c) 2020 Ni Komang Andayani
This work is licensed under a Creative Commons Attribution 4.0 International License.
This is an Open Access article distributed under the terms of Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material.