Scratch as an innovative learning media to improve Indonesian language understanding in elementary school students

Authors

  • Agus Wahdian STKIP PGRI Sumenep
  • Siti Arifah STKIP PGRI Sumenep

DOI:

https://doi.org/10.59672/ijed.v6i1.4658

Keywords:

Educational technology, Indonesian, Learning media, Scratch

Abstract

Indonesian language learning in elementary schools often faces challenges in increasing student engagement and understanding. Therefore, this study aimed to explore the effectiveness of using Scratch as an Innovative Learning Media to Enhance Indonesian Language Comprehension among Elementary School Students. This study employed a quasi-experimental design with a quantitative approach. The sample consisted of 50 fifth-grade students divided into two groups: an experimental group using Scratch and a control group using conventional learning methods. Data were collected through pre-tests and post-tests to measure students' Indonesian language literacy and were analysed using t-tests. The results showed that the experimental group experienced significant improvement in Indonesian language comprehension compared to the control group, with a post-test significance value of 0.000. These findings indicated that using Scratch as a learning medium could enhance student engagement and understanding of Indonesian. The implications of this study suggested that integrating Scratch-based technology could be implemented as an innovative approach to Indonesian language learning, improving the quality of education and providing an effective alternative for language learning in elementary schools. Further research should expand the sample size and duration to explore the long-term impact of technology use in language learning.

Downloads

Download data is not yet available.

References

Borleffs, E., Glatz, T. K., Daulay, D. A., Richardson, U., Zwarts, F., & Maassen, B. A. M. (2018). GraphoGame SI: The development of a technology-enhanced literacy learning tool for Standard Indonesian. European Journal of Psychology of Education, 33(4), 595–613. https://doi.org/10.1007/s10212-017-0354-9

Brooks, H., Irmansyah, I., Syarif, A. K., Pedley, R., Renwick, L., Rahayu, A. P., Manik, C., Prawira, B., Hann, M., Brierley, H., Lovell, K., & Bee, P. (2023). Evaluating a prototype digital mental health literacy intervention for children and young people aged 11–15 in Java, Indonesia: a mixed methods, multi-site case study evaluation. Child and Adolescent Psychiatry and Mental Health, 17(1), 1–17. https://doi.org/10.1186/s13034-023-00608-9

Chaparro-Moreno, L. J., Justice, L. M., Logan, J. A. R., Purtell, K. M., & Lin, T. J. (2019). The preschool classroom linguistic environment: Children’s first-person experiences. PLoS ONE, 14(8), 1–21. https://doi.org/10.1371/journal.pone.0220227

Damanik, J. Y. (2022). Language learning strategies used by indonesian learners in IELTS. Studies in English Language and Education, 9(1), 62–77. https://doi.org/10.24815/siele.v9i1.21448

de Siqueira, J. I. A., Medeiros, M. F. T., & de Senna-Valle, L. (2020). A methodological proposal for the use of short stories regarding the biocultural memory as a pedagogical tool. Ethnobotany Research and Applications, 20, 1–9. https://doi.org/10.32859/era.20.32.1-9

Eysenbach, G., Stoner, S., Drozd, F., Blankers, M., Crutzen, R., Tait, R., Mohr, D., Evans, D., Kok, R., Chumnanvej, S., Kooprasertying, P., Anthony, S., Kivuti, L. W., Hambly, K., Aarts, J. W. M., Prins, J., de la Torre, I., Cook, R., Jung, B. C., … Bewick, B. (2011). Consort-ehealth: Improving and standardizing evaluation reports of web-based and mobile health interventions. Journal of Medical Internet Research, 13(4), 1–69. https://doi.org/10.2196/jmir.1923

Foulds, K. (2023). Co-viewing mass media to support children and parents’ emotional abcs: an evaluation of ahlan simsim. Early Childhood Education Journal, 51(8), 1479–1488. https://doi.org/10.1007/s10643-022-01408-0

Hardiansyah, F. (2022). Snowball throwing: A method to uplift elementary school students’ responsibility on environment. AL-ISHLAH: Jurnal Pendidikan, 14(3), 3853–3864. https://doi.org/10.35445/alishlah.v14i3.1966

Hardiansyah, F., Sukitman, T., Wahdian, A., & Hodairiyah, H. (2024). The use of differentiated digital learning models to enhance science problem-solving in elementary schools. AL-ISHLAH: Jurnal Pendidikan, 16(2), 1462–1474. https://doi.org/https://doi.org/10.35445/alishlah.v16i2.5087

Hardiansyah, F., Zainuddin, Z., Sukitman, T., & Astutik, C. (2023). Development of learning media smart book to improve understanding of elementary school students in science learning. Lentera Pendidikan: Jurnal Ilmu Tarbiyah Dan Keguruan, 26(1), 72–87. https://doi.org/https://doi.org/10.24252/lp.2023v26n1i7

Jong, M. S. Y. (2014). Elementary students’ view of collaborative knowledge building in LearningVillages. Interaction Design and Architecture(S), 21(1), 37–56.

Kent, D. (2020). A room with a vui-voice user interfaces in the tesol classroom. Teaching English with Technology, 20(3), 96–124.

Kertih, I. W., Widiana, I. W., & Antara, I. G. W. S. (2023). The Phenomena of learning loss experienced by elementary school students during the covid-19 post pandemic. Emerging Science Journal, 7(Special issue 2), 201–213. https://doi.org/10.28991/ESJ-2023-SPER-014

Kervin, L. (2016). Powerful and playful literacy learning with digital technologies. Australian Journal of Language and Literacy, 39(1), 64–73. https://doi.org/10.1007/BF03651907

Nair, V., & Md Yunus, M. (2022). Using digital storytelling to improve pupils’ speaking skills in the age of covid 19. Sustainability (Switzerland), 14(15). https://doi.org/10.3390/su14159215

Neumann, M. M. (2020). Social robots and young children’s early language and literacy learning. Early Childhood Education Journal, 48(2), 157–170. https://doi.org/10.1007/s10643-019-00997-7

Ojeda-Ramirez, S., Tsan, J., Eatinger, D., Jacob, S., Saito-Stehberger, D., Franklin, D., & Warschauer, M. (2023). Describing elementary students’ spheres of influence in scratch “about me” projects. SIGCSE 2023 - Proceedings of the 54th ACM Technical Symposium on Computer Science Education, 1, 333–339. https://doi.org/10.1145/3545945.3569869

Rizki, P. N. M., Handoko, I., Purnama, P., & Rustam, D. (2022). Promoting self-regulated learning for students in underdeveloped areas: the case of indonesia nationwide online-learning program. Sustainability (Switzerland), 14(7). https://doi.org/10.3390/su14074075

Rose, S. P., Jay, T., & Jacob Habgood, M. P. (2019). Using pirate plunder to develop children’s abstraction skills in scratch. Conference on Human Factors in Computing Systems - Proceedings. https://doi.org/10.1145/3290607.3312871

Rubtsov, V. V., & Ulanovskaya, I. M. (2020). Learning activity as an effective way to develop meta-subject and personal competencies in elementary school students. Cultural-Historical Psychology, 16(2), 51–60. https://doi.org/10.17759/chp.2020160207

Setiawan, Y. H. (2018). Designing game “belajar hanacaraka” as a javanese script learning media. Sisforma, 4(2), 71–75. https://doi.org/10.24167/sisforma.v4i2.1298

Soto-Corominas, A., Roquet, H., & Segura, M. (2024). The effects of clil and sources of individual differences on receptive and productive efl skills at the onset of primary school. Applied Linguistics, 45(2), 364–382. https://doi.org/10.1093/applin/amad031

Sumandya, I. W. & Widana, I W. (2022). Reconstruction of vocational-based mathematics teaching materials using a smartphone. Journal of Education Technology, 6(1), 133-139. https://dx.doi.org/10.23887/jet.v6i1.42833

Vasalou, A., Vezzoli, Y., Joye, N., Sumner, E., Benton, L., Herbert, E., & Gan, L. (2022). Appropriation of literacy technologies in the classroom: reflections from creative learning design workshops with primary school teachers. Journal of Research in Reading, 45(3), 324–341. https://doi.org/10.1111/1467-9817.12390

Vucicevic, B., & Shumakova, N. B. (2020). Intellectual development of elementary schoolchildrenand their performance on the vygotsky—sakharov method. Cultural-Historical Psychology, 16(4), 63–71. https://doi.org/10.17759/chp.2020160407

Widana, I. W. & Ratnaya, I. G. (2021). Relationship between divergent thinking and digital literacy on teacher ability to develop HOTS assessment. Journal of Educational Research and Evaluation, 5(4), 516-524. https://doi.org/10.23887/jere.v5i4.35128

Yuan, X., Côté, M. A., Fu, J., Lin, Z., Pal, C., Bengio, Y., & Trischler, A. (2019). Interactive language learning by question answering. EMNLP-IJCNLP 2019 - 2019 Conference on Empirical Methods in Natural Language Processing and 9th International Joint Conference on Natural Language Processing, Proceedings of the Conference, 2796–2813. https://doi.org/10.18653/v1/d19-1280

Published

2025-05-10

How to Cite

Wahdian, A., & Arifah, S. . (2025). Scratch as an innovative learning media to improve Indonesian language understanding in elementary school students. Indonesian Journal of Educational Development (IJED), 6(1), 68-79. https://doi.org/10.59672/ijed.v6i1.4658

Issue

Section

Articles