EKSPLORASI PENGALAMAN PENGGUNA SISWA PADA BAHAN AJAR DIGITAL BERBASIS GEOGEBRA DALAM PEMBELAJARAN MATEMATIKA
Exploration of student user experiences on GeoGebra-based digital learning materials in mathematics learning
Keywords:
Digital teaching materials, Geogebra, Mathematics learning, User experience, UXAbstract
Students' ability to understand concepts and solve mathematical problems remains a major challenge in education in Indonesia. The integration of technology such as GeoGebra into digital teaching materials offers the potential to create a more interactive, contextual, and generation-appropriate learning experience. However, the success of this innovation is determined not only by cognitive achievement but also by the user experience (UX) of students while interacting with the learning media. This study aims to describe the user experience of GeoGebra-based digital teaching materials in mathematics learning, specifically in the subject of Two-Variable Linear Equation Systems (SPLDV). The research method used is descriptive qualitative with 35 eighth-grade students from SMP Negeri 8 Denpasar as subjects. Data were collected through a User Experience Questionnaire (UEQ) and analyzed descriptively by comparing the average results of each dimension with the UEQ benchmark. The results showed that GeoGebra-based digital teaching materials scored Below Average in the dimensions of attractiveness (0.83) and accuracy (0.84); Above Average in clarity (1.12), efficiency (1.30), and stimulation (1.04); and Excellent in novelty (1.59). These findings indicate that the teaching materials are considered clear, efficient, and motivating for students, although the aesthetic and technical reliability aspects still need to be improved. In general, the learning experience.