SYANTI, E. C. .; RAKHMAWATI, D. .; SULIANTO, J. . Enhancing motivation and mathematics achievement using AI-based Canva tug-of-war game media in deep learning. Indonesian Journal of Educational Development (IJED), [S. l.], v. 7, n. 2, p. 813–829, 2026. DOI: 10.59672/ijed.v7i2.6886. Disponível em: https://ojs.mahadewa.ac.id/index.php/ijed/article/view/6886. Acesso em: 5 sep. 2026.