APPLICATION OF ANIMATION MEDIA IN AN EFFORT TO IMPROVE WORK AND ENTREPRENEURSHIP LEARNING OUTCOMES IN CLASS XI APD SMK NEGERI 3 DENPASAR ACADEMIC YEAR 2023/2024

Authors

  • Ni Luh Putu Cahayani Universitas Pendidikan Ganesha

DOI:

https://doi.org/10.59672/arthas.v5i1.3666

Keywords:

Penerapan Media Animasi, Hasil Belajar Prakarya dan Kewirausahaan

Abstract

From the analysis carried out, in cycle I the average score of student learning outcomes in class and classical completeness reached 56.25%. This shows an increase in the average student learning outcomes of 5.13, namely from 66.40 in the initial reflection to 72.81 in cycle I. In cycle II, the average score of learning outcomes for class XI APD students at SMK Negeri 3 Denpasar in craft and entrepreneurship subjects was 78.06 and student absorption was 86.73% and classical completion reached 90.62%. The average student learning activity score in cycle I reached 45.45% in the quite active category, and experienced an increase of 71.20% in cycle II in the active category.

The average change in student learning outcomes in cycles I and II was 5.25, namely in cycle I the average student learning outcome was 72.81, in cycle II the average student learning outcome was 78.06, and changes in cycle I activities and cycle II was 25.75%, namely from 45.45% in cycle I to 71.20% in cycle II. From the description of cycle I and cycle II, it is known that the application of animation media can improve craft and entrepreneurship learning outcomes for class XI APD students at SMK Negeri 3 Denpasar

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Published

2024-03-31

How to Cite

Ni Luh Putu Cahayani. (2024). APPLICATION OF ANIMATION MEDIA IN AN EFFORT TO IMPROVE WORK AND ENTREPRENEURSHIP LEARNING OUTCOMES IN CLASS XI APD SMK NEGERI 3 DENPASAR ACADEMIC YEAR 2023/2024. Arthaniti Studies, 5(1), 31-36. https://doi.org/10.59672/arthas.v5i1.3666